What You’ll Need: 3d6 (or higher), 10 counters per person (such as coins, stones, candy, etc. You play until everyone has been the banker. Then, the player to their left becomes the banker. The banker stays the same until a round is completed where they lose a bet. A higher result on the chart means they win, and the banker pays them, while a lower result means they opposite. If they rolled something else, the other players take turns rolling the dice and compare it to the banker’s roll (if you roll something in the other suit from the banker, roll again). If they rolled Red Mallet Six or Final Three, they lose all the wagers. If they rolled Heaven or Nines, they win all the wagers. This is either C ivil or Military depending on the column the roll falls under on the above chart. Then, the banker rolls 2d6, and determines the “suit” for the round. The banker sets a limit for the bets, and matches whatever wagers the other players decide to make, or at least proves that they can pay up if they lose to everyone else in play. To play, gamblers select one person to be the banker (they should take turns in this role). This is a Chinese game that’s most fun when done with at least 4 players. Venatus Maps is a Dungeons & Dragons cartographer that has released some free asset packs, including one for taverns The pack includes over 130 assets for you to use, which means that your imagination is the limit For example, the tavern on the right is only using assets from this pack. Then, they take turns rolling the dice, and the pot goes to player who had the best result out of the following (from best to worst): To play, players all agree on an initial amount to put into the pot, and an additional value that anyone has to put in should they roll Canis. Accomodations consist of a few small rooms with straw mats. The inn is a small half-timbered building, with a single salvaged stone wall and roughly hewn wooden tables and benches. Its neighbors include an old inn called The Warrior and Flask and an abandoned blacksmiths workshop. Speakman For a DnD game, simple Tali is easiest. In a caravan ward, near an outcrop of carved stone. The exact rules of this game are unknown aside from the basics, and there are tons of variations, which you can read through here in this document by Michael J. For modern purposes, d4 work just as well. Tali is an ancient Roman game, originally played with knucklebone dice that had four sides. You could buy The Great Dalmuti, or other campaign-included games, but it can be equally as fun to test out some ancient dice games. And while it can be fun to simply hand the players a deck of cards and tell them to just play Gin Rummy while you sort out the charts and tables, it can feel a little anachronistic. The gambling is the hardest part here – especially if you aren’t a dice player yourself. While you as the DM are setting up the next mysterious stranger in a black trench coat to give them the new quest, they’ll probably want to do a few things: fight over magic items, seduce the bar maid, and gamble. They’ve made their way back up the dusky corridors, crawled past the oozes and mimics, and dragged themselves back to the nearby village to sell their loot and spend a few nights resting at the local tavern. So, your party has just completed their most recent dungeon crawl.
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